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Found 6 results for "7f3bb8bf8b772ec5fdc6b479230e2657" across all boards searching md5.

Anonymous /vg/531947489#531948980
7/20/2025, 4:21:52 AM
I have 200 points on the Tokai Teio banner and already have her, should I get her to 4* or get a McQueen? I dont particularly like McQueen.
Anonymous United States /int/212467426#212467717
7/6/2025, 3:07:20 AM
Northern Chinese > Korean > Japanese > South Chinese > SEA > Indian
Anonymous /vg/529164685#529177005
6/28/2025, 9:27:18 PM
Dreisehn lost and the magical creature giving her infinite retries to save the world is just the matrix playing out her fantasy to make her happy
Anonymous /vg/529059147#529073854
6/28/2025, 12:06:43 AM
Anonymous /vg/528916472#528932891
6/26/2025, 9:45:16 PM
>>528922432
The concerns that I've noticed with ramp dragoncraft:
>our ramp effects are high cost and limited in quantity, making it less consistent for us to ramp. Additionally the ramping that we do perform comes at a significant tempo loss.
>if we go first, we're have to fight extra hard to get any kind of PP advantage over the opponent because of the free pp
>Gary, who is supposed to be our flagship ramp lego, has most of his power tied up a super evo effect. If we highroll into ramping enough to drop him significantly early, then we can't tap into his power. But if we wait for super evo, then opponents are caught up with us and have their own answers ready for gary.
>Orchis and Kuon are just straight up higher value than gary
>Genesis Dragon, out top end game ender, often can't do shit because rival value machines like Orchis, Kuon, and lesbians are all casually shitting out wards as part of their day to day plan without ever needing to sacrifice offensive position to assume a defensive one as well.
Dragon isn't bad, but it's a pale shadow compared to what rune and to a lesser extent portal are getting away with. They just didn't playtest this set very well and there is a massive fucking power gap between Rune/portal and everyone else. This is even visible at the bronzes. Look at strike of the dragonewt. It's a good card that most dragon decks run. Two damage at worst, but if we take the time to interact with our craft mechanic we can double that damage output to 4. Contrast that to its direct rune analogue: Stormy blast. Blast also starts at two, but for the same effort that we need to take to make Strike hit for 4 damage, stormy blast often is hitting for 10-20 damage or more.
Anonymous /vg/528547657#528563747
6/23/2025, 11:26:11 PM
>playing gundam