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7/21/2025, 1:31:35 PM
>>716044287
DLSS is blurrier than native that doesn't have any antialiasing, but significantly more stable during motion. You need antialiasing for a visually acceptable game nowadays.
As for native with antialiasing (usually TAA), DLSS isn't any blurrier at this point. In fact DLSS4 is clearer during motion than standard antialiasing.
DLSS is blurrier than native that doesn't have any antialiasing, but significantly more stable during motion. You need antialiasing for a visually acceptable game nowadays.
As for native with antialiasing (usually TAA), DLSS isn't any blurrier at this point. In fact DLSS4 is clearer during motion than standard antialiasing.
6/22/2025, 3:50:02 AM
>>713311152
>But when you want to use it to create extra pixels, fill in shadows, do transparency, do motion
If you want it do motion it... does better than standard rendering. Even when using way less pixels. And please don't start with the "TAA is not native just play without AA" stuff because that's how you speedrun the revelation that you are out of touch with how games work now.
>But when you want to use it to create extra pixels, fill in shadows, do transparency, do motion
If you want it do motion it... does better than standard rendering. Even when using way less pixels. And please don't start with the "TAA is not native just play without AA" stuff because that's how you speedrun the revelation that you are out of touch with how games work now.
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