Search Results
7/24/2025, 5:32:52 PM
>>7662064
btw nevermind that south america and africa are flagged as high risk as well for obvious reasons. So why in the ever living fuck would any company take a huge gamble like that?
And that somehow is linked with the """"censoring of pornography""""
You are so fucking retarded if you're not an actual spam bot
holy shit
btw nevermind that south america and africa are flagged as high risk as well for obvious reasons. So why in the ever living fuck would any company take a huge gamble like that?
And that somehow is linked with the """"censoring of pornography""""
You are so fucking retarded if you're not an actual spam bot
holy shit
7/19/2025, 7:45:41 PM
>>510818123
>48% of under 16's are Ethnic Brits
What funny timing
We really need to bring back gibbeting for politicians
>48% of under 16's are Ethnic Brits
What funny timing
We really need to bring back gibbeting for politicians
6/18/2025, 11:41:23 AM
6/12/2025, 4:55:22 PM
>>95854879
>bean-counting of your keep, right down to paying for walls on per-feet values
This is probably the peak idiocy of ACKS ruleset. They give you "detailed" list of prices for various elements to assemble the stronghold... without providing an actual example of a ready-to-use stronghold at specific pricetag. Or any pricetag, really. They just tell you what the target value should be. Which lead to the only possible outcome when I used it with my group: the tallest stone wall, single section, since that happens to be borderlands target value. Just 100 feet of wall, move along, nothing to see here.
Then you end up with a situation where your stronghold is worth less than the fucking village you just established next to it, despite said village being 20 shoddy hovels, but somehow it makes sense within the rules. Don't ask how or why, it just does.
Bonus points that if, instead of a stronghold of any kind, you just ordered 15 wooden buildings to cheese the settlers rules and them showing up much earlier than when trying to build an actual keep.
Of course you (most likely) won't notice any of this, being too busy with calculating pay-grade for individual archers you hire, each accounted separately.
After all of which you will just simply give up 50k gp to turn your fief within the next month into a bustling town, all on its own, no accounting needed.
But hey, the game has those awesome rules for managing your own barony! You can even design your own castle!
So much fun!
>bean-counting of your keep, right down to paying for walls on per-feet values
This is probably the peak idiocy of ACKS ruleset. They give you "detailed" list of prices for various elements to assemble the stronghold... without providing an actual example of a ready-to-use stronghold at specific pricetag. Or any pricetag, really. They just tell you what the target value should be. Which lead to the only possible outcome when I used it with my group: the tallest stone wall, single section, since that happens to be borderlands target value. Just 100 feet of wall, move along, nothing to see here.
Then you end up with a situation where your stronghold is worth less than the fucking village you just established next to it, despite said village being 20 shoddy hovels, but somehow it makes sense within the rules. Don't ask how or why, it just does.
Bonus points that if, instead of a stronghold of any kind, you just ordered 15 wooden buildings to cheese the settlers rules and them showing up much earlier than when trying to build an actual keep.
Of course you (most likely) won't notice any of this, being too busy with calculating pay-grade for individual archers you hire, each accounted separately.
After all of which you will just simply give up 50k gp to turn your fief within the next month into a bustling town, all on its own, no accounting needed.
But hey, the game has those awesome rules for managing your own barony! You can even design your own castle!
So much fun!
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