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Found 2 results for "8c61f6e97c709022d30c03fccee53e13" across all boards searching md5.

Anonymous /v/715351120#715351395
7/13/2025, 3:15:45 PM
>>715351120
Already got a pitch for my ideal mecha game I can just copypaste from the earlier thread.

>3rd/1st person power armor/exosuit multiplayer combat game
>set on the moon for low gravity shenanigan and cool space atmosphere
>where you get to fight in something like picture related, a large exosuit with multiple hardpoints for different weapon systems.
>Gameplay would be focused on movement, using Moon's craters etc for cover while rapidly boosting across open areas of making long leaps using your jet engine/jump packs. Additionally both using your own sensors to spot enemies as well as spoofing detection via flares, sensor jammers and just making massive clouds of moon dust as you race across the surface would play a large part in obfuscating your own movements/trying to spot enemies at distance.
>Heavy customization, sort of like in Armored core, ranging from weapons, different parts, like sensors, armor plating, booster jets etc and of course, paintjobs.
>Weapon range would include shit like heavy machine guns, missile and rocket launchers, laser weapons, railguns etc.
>heavy emphasis on both ammo and heat management, as overheating can be deadly on the moon, plus the hotter you are running the easier you are to detect at distance via your heat signature. Some weapons like lasers etc would have no ammo pool but instead would generate massive amounts of heat when fired, making you easy to spot.
>ablative armor plating forms most of your health pool, if your components lose their armor they are pierced, and potentially destroyed. Destruction of stuff like limbs can be survived but if your core part is destroyed you die because the pilot goes with it.
>story could just be some standard slhock about megacorporations using exosuit mercenaries to fight over prime realestate and various industrial sites etc on the Moon.

>tl;dr: fast paced, mobility focused mecha game with locational damage and heavy focus on sensor management and customization of your mech.
Anonymous /v/715194028#715198065
7/11/2025, 11:39:58 PM
>>715195346
God damn I love Ma-K aesthetics.