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Found 3 results for "8d4ff411f6634bbde33e9cf2fc7a5720" across all boards searching md5.

Anonymous /v/714539919#714583843
7/5/2025, 4:21:34 PM
Howdy folks!
Not much to report at the moment, working on fixing potion logic in more detail, allowing stacks and changing the quickslot counter in real time along with unequipping the potions and removing the quickslot image.
Also fixed a weird bug I caused when cleaning up code with sword equips and unequip, forgot to plug the null value in the at all causing the sword to not unequip off the body but the function still worked.
Some small updates
>generated coins and will replace the chest and coijd animations with new ones to complete borrowed assets deletion
>generated new rocks and debris
Anonymous /v/714324883#714336127
7/3/2025, 4:02:03 AM
Nothing new at the moment aside from more armor concepts, normal looking swords but I have a plan to work on the following things this week and weekend
>npc dialog and attaching events to quests via more dispatchers for passing hard references.
>add more quests and rebuild reward system
>enhance "character stats" actor component for better health, stamina, and ability meter tracking so I can use that information with other components.
>adding experience and leveling up
>adding a function tentatively called "in cold blood" where things happen/change when enemies are scared and run away and you kill them anyway (based on character level and progression). This mechanic will mix fearful enemies and normal enemies together to keep you focused.
>cleaning up all borrowed assets and remove all unneeded assets from the project as they're no longer needed to reference
>re-pose actor stance like the original mesh
>adding two more enemies: hornet warlord and siren mutant
>work on at least 1/3 transformations
>fix character animations and add more state machines, tying the skyle counter to it to change character ter locomotion heavier.
Probably ill get 1/10 of this but I like writing it all down
Anonymous /v/714129541#714145003
7/1/2025, 7:42:41 AM
>>714144812
>facing forward but sword can be seen as expected.