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7/1/2025, 5:48:55 PM
>>714181258
No, it's Character3D, but honestly, I use it pretty much only for clean collisions. I calculate and apply the speed in Y and X directions, as well as what direction is "forward" manually each frame, I don't use any baked in physics from Godot.
No, it's Character3D, but honestly, I use it pretty much only for clean collisions. I calculate and apply the speed in Y and X directions, as well as what direction is "forward" manually each frame, I don't use any baked in physics from Godot.
6/19/2025, 5:19:01 PM
6/18/2025, 3:37:05 PM
>>712993996
Perhaps it's not your cup of tea, and that's cool. I am mainly making it for me, basically making the type of game I personally would want to play. Though, if I can make other people happy as well, that'd also be good.
Perhaps it's not your cup of tea, and that's cool. I am mainly making it for me, basically making the type of game I personally would want to play. Though, if I can make other people happy as well, that'd also be good.
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