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Is it better for chapter 1 to be revamped to be in line with chapter 2's game mechanics, or is it better for each chapter to be left untouched to portray Toby Fox's journey as a gamedev and make Deltarune feel as though it's evolving ss you play it?
I thought this after a friend playing for the first time commented on how useful the spare meter is and how jevil in particular felt insurmountable because he didnt know how many turns were left.
I thought this after a friend playing for the first time commented on how useful the spare meter is and how jevil in particular felt insurmountable because he didnt know how many turns were left.
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