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7/11/2025, 3:23:56 AM
>>715078042
yeah...
yeah...
7/3/2025, 5:02:12 PM
6/24/2025, 4:27:02 PM
>>528617584
Finally, I believe I recharged enough to continue with the level design. I've been sitting and creating sprites without a real goal as I wasn't sure how to properly draw interesting buildings. I really need to have coherent looking assets to plan how to make them work. I'm pretty scared anyway as it's difficult to make a city level that is both interesting to traverse and grounded in reality. Most platform games, and even 3D action games, tend to just place everything whatever with illogical platforms, bottomless traps and confusing layout just to make it hard for the player. Now realistic city will leave us without challenges and ultimately boring. It might be the biggest problem that I'll spend the most time.
Finally, I believe I recharged enough to continue with the level design. I've been sitting and creating sprites without a real goal as I wasn't sure how to properly draw interesting buildings. I really need to have coherent looking assets to plan how to make them work. I'm pretty scared anyway as it's difficult to make a city level that is both interesting to traverse and grounded in reality. Most platform games, and even 3D action games, tend to just place everything whatever with illogical platforms, bottomless traps and confusing layout just to make it hard for the player. Now realistic city will leave us without challenges and ultimately boring. It might be the biggest problem that I'll spend the most time.
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