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7/19/2025, 10:56:10 AM
7/6/2025, 11:45:58 PM
>>149652878
why would he do that
why would he do that
7/1/2025, 8:27:04 AM
6/28/2025, 10:20:29 PM
the key to making a big game is to find a balance between individual passion and market viability
jobbydevs like marnix struggle because their games are theoretically viable based on market research but lack the passion to be unique experiences
they create generic games that they have no desire to aggressively promote and thus receive mediocre results
on the other hand you have freaks like fygoon who make hyperpassionate extremely niche works of art that, unfortunately, only appeal to themselves and quite literally nobody else
i'd say somebody like branno does a good job of mixing unique ideas rooted in passion and market data for viable products, healed to death was unique but still enjoyable - encroaching upon the territory of being a bit *too* unique for its own good
the luckiest devs are slop consumer normies who somehow managed to learn how to make games
they have the passion for shit that sells
check out this link for a clear example of normiedevs
https://aggrocrab.com/About
if you refuse to abandon your passion project but still hope to make money, your best bet is to build a community of supporters on discord and have them give your game the initial support it needs to gain momentum
this is exactly what nubby's did, and it worked
jobbydevs like marnix struggle because their games are theoretically viable based on market research but lack the passion to be unique experiences
they create generic games that they have no desire to aggressively promote and thus receive mediocre results
on the other hand you have freaks like fygoon who make hyperpassionate extremely niche works of art that, unfortunately, only appeal to themselves and quite literally nobody else
i'd say somebody like branno does a good job of mixing unique ideas rooted in passion and market data for viable products, healed to death was unique but still enjoyable - encroaching upon the territory of being a bit *too* unique for its own good
the luckiest devs are slop consumer normies who somehow managed to learn how to make games
they have the passion for shit that sells
check out this link for a clear example of normiedevs
https://aggrocrab.com/About
if you refuse to abandon your passion project but still hope to make money, your best bet is to build a community of supporters on discord and have them give your game the initial support it needs to gain momentum
this is exactly what nubby's did, and it worked
6/28/2025, 1:47:05 PM
6/28/2025, 1:44:35 PM
6/18/2025, 10:32:59 AM
>>712978920
zanzibartslop isn't a story
zanzibartslop isn't a story
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