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Found 2 results for "9aa82b5e13ad5960f43b52ef10ae3b20" across all boards searching md5.

Anonymous /vg/531107683#531184102
7/14/2025, 2:51:42 PM
Reposting progress, working on a UI for selecting what weapons players will have at the beginning of a level and other areas where they can change them in-between sections. Balancing a three weapon limit might be a bit of a pain in the ass so i've kinda started to make every weapon feel somewhat viable against most enemies. I hope that doesn't make them feel samey. Like, for example, if a projectile weapon only excels with direct hits, and is mediocre otherwise in terms of splash damage, will it feel unfair when players encounter several hard to hit aerial targets and the player gets raped cause they can't hit them?
Anonymous /vg/530801846#530851843
7/11/2025, 9:42:10 PM
Shield enemy. I like the idea of it, forcing the player into walls or air time to take them out. Optionally you can overwhelm the shields with explosives but it's not really worth it.
Any ideas for enemies that force the player to move around more? I thought of a bwomp esque drone that sticks in the ground but the player is so mobile that the radius of it would have to be gigantic.