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8/9/2025, 9:05:06 AM
8/1/2025, 4:59:44 AM
>>1882554
This. The solution to this problem is horizontal progression and level scaling (down, not up) so players still have the 1-60 journey and leveled zones but also the ability to go back and play through all the content they 'outleveled'.
Players should be chasing gear because it's fun to use and looks cool. Not because it has higher numbers associated with it. Guild Wars 1&2 don't have these problems.
When you have 25 years of precedent of games with the same issues over and over and over and two games exempt from that, it's time to pay attention.
This. The solution to this problem is horizontal progression and level scaling (down, not up) so players still have the 1-60 journey and leveled zones but also the ability to go back and play through all the content they 'outleveled'.
Players should be chasing gear because it's fun to use and looks cool. Not because it has higher numbers associated with it. Guild Wars 1&2 don't have these problems.
When you have 25 years of precedent of games with the same issues over and over and over and two games exempt from that, it's time to pay attention.
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