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Found 3 results for "a5c66d3a3627d737d3836d4a7319ed68" across all boards searching md5.

Anonymous /v/713706557#713726063
6/26/2025, 8:20:23 PM
>>713724546
I think your issue there is ignoring the past year and a half we've had chinese tier retards actually shilling that stupid chinkslop game by claiming a 40 hour single player game has a bazzilion players months after it came out, something that's unfortunately infested the rest of the industry, since they don't realize that ostensibly the first piece of information you could take from a game's player count is that a lot of people play it is not the ONLY piece of information you can take from a game's playercount metrics.
And not like, in a TF2 Youtuber
>Actually the game's player count being like this means nobody is actually playing and Valve has to remove the sniper and force people to like me or the game has no players at all ever.
Anonymous /v/712711813#712713504
6/15/2025, 11:53:12 AM
>>712711989
Reminder that they completely buttfucked all their videosharing features and the site has basically been a toilet since like 2016.
It's quite literally just a tool for out of touch jeets to defraud advertising clients by lying to them about how good their advertising is and try to brute force completely unpopular shit that nobody likes or cares about.
Anonymous /v/712480697#712499052
6/13/2025, 3:37:04 AM
>>712498331
>Busy doing other shit
>All the quasi-Valve-employees making maps Vscript shit on the workshop are all still used to Source 1
>Don't want to deal with the TFTumors screaming at them for day 1 babysitting nerfs every time they lose
>Map catalog of like ~200+ maps to port over compared to the ~40 that would have been ported from CS:GO; This does come with the one issue that they wouldn't have to remake a map that may have Rightsholding issues, like the Turtlerock CS:GO maps (All that may potentially be lost is Bad Robot's Pass Time maps)
It's admittedly kind of a huge ask to port it.