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7/15/2025, 3:16:21 PM
>>11870309
I find Doom 2 roughly as good as the first game overall. A few of the levels are kinda bad, and they should really have done the game in episodes for the sake of pacing, but overall the game is pretty much as fun (MAP01 to MAP11 is still a great stride of enjoyable maps), and the new monsters are a big part of making things more fresh and varied compared to the first game, where there were actually kinda few monsters and most of them were kinda samey.
Doom 1 has this problem where the next meanest ranged monster to the Imp is the Cacodemon, which is a slightly stronger Imp that flies, and the Baron Of Hell, a bigger Imp that hits harder and can take forever to kill. I don't agree with people who say that the Baron is a bad monster and should never be used (E2M6 has some fantastic Baron usage), but there's void in strength and variety going on in the first game.
Also, Romero did NOT make that many maps for the first game either. He made most levels in E1, which adds up to 7, or 7.3 if you want to give him partial credit for E1M4. Compare to Doom 2 where he made 6 levels, and where they had hired on two additional level designers.
Remember that E4 was added later, where he made 2 levels.
>>11870371
A lot of those assets had already been made during the first game, yes, but they opted to not finish them, possibly because they didn't have enough time.
The fact that they had all of that already made suggests they really did have plans to add them, and most probably the idea of an expansion or sequel adding them was something they must have discussed at some point during the first game's development.
That's a shitload of content to have made to just not have any real plans for it, I don't believe for a second that they had ZERO notions of applying them for some hypothetical future Doom installment. Remember that they did 3 extra episodes for Commander Keen, and that they did TWO expansion packs to Wolfenstein 3D.
I find Doom 2 roughly as good as the first game overall. A few of the levels are kinda bad, and they should really have done the game in episodes for the sake of pacing, but overall the game is pretty much as fun (MAP01 to MAP11 is still a great stride of enjoyable maps), and the new monsters are a big part of making things more fresh and varied compared to the first game, where there were actually kinda few monsters and most of them were kinda samey.
Doom 1 has this problem where the next meanest ranged monster to the Imp is the Cacodemon, which is a slightly stronger Imp that flies, and the Baron Of Hell, a bigger Imp that hits harder and can take forever to kill. I don't agree with people who say that the Baron is a bad monster and should never be used (E2M6 has some fantastic Baron usage), but there's void in strength and variety going on in the first game.
Also, Romero did NOT make that many maps for the first game either. He made most levels in E1, which adds up to 7, or 7.3 if you want to give him partial credit for E1M4. Compare to Doom 2 where he made 6 levels, and where they had hired on two additional level designers.
Remember that E4 was added later, where he made 2 levels.
>>11870371
A lot of those assets had already been made during the first game, yes, but they opted to not finish them, possibly because they didn't have enough time.
The fact that they had all of that already made suggests they really did have plans to add them, and most probably the idea of an expansion or sequel adding them was something they must have discussed at some point during the first game's development.
That's a shitload of content to have made to just not have any real plans for it, I don't believe for a second that they had ZERO notions of applying them for some hypothetical future Doom installment. Remember that they did 3 extra episodes for Commander Keen, and that they did TWO expansion packs to Wolfenstein 3D.
7/7/2025, 3:12:38 AM
Got quake 2 in the steam sale. Feels good to shoot even if the grenade explosion looks kinda shit.
Only actual gripe is that for some reason the music just cuts out and doesn't come back until I hit a level transition.
It also doesn't happen at a consistent point.
Is this like some Q1 situation where you need to do some command to run the CD music or something?
I don't think I've heard even the full length of the first song because it keeps being record scratched by some invisible cunt in the code or something
>captcha: ARGG2
Only actual gripe is that for some reason the music just cuts out and doesn't come back until I hit a level transition.
It also doesn't happen at a consistent point.
Is this like some Q1 situation where you need to do some command to run the CD music or something?
I don't think I've heard even the full length of the first song because it keeps being record scratched by some invisible cunt in the code or something
>captcha: ARGG2
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