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Found 2 results for "a850c0727868a1292b3264434e8dcf56" across all boards searching md5.

Anonymous /v/717717398#717726008
8/10/2025, 6:13:41 AM
>>717724831
>grind for a few hours in item world
The item world is mostly post-game content. I wouldn't bother with it until you get most of the way through the main story aside from the mandatory item world section.
Usually there are a few dedicated grinding stages in the main story. If it's a level that has enemies in lines or groups with bonus EXP geo panels then you should consider leveling your characters a bit on those stages.
The EXP curve in Disgaea is a bit unintuitive at first since the required experience for the next level scales exponentially from 1-99 until it drops off and starts scaling linearly after that. So in the early game it's a better use of your time to spread out EXP across your team.
If you haven't already, try making some new units at the Dark Assembly since leveling up the generic humanoid classes is how you unlock most of the better unit types. Then you can reincarnate your units into those better classes, or just make new ones.

>I can't shake off this dreadful feeling that the game is fundamentally designed to waste my time.
The main story isn't that long and you can get through it with minimal grinding if you play smart. It's the post-game content that becomes a bit of a time sink. But the point of this game is to break it and it's better to grind smarter and not harder.
For now just focus on the main story and once you reach the final chapters then you can delve into the item world with the intent of getting statisticians and armsmasters to minimize the grinding you need to do in the post-game.
Anonymous /v/717624294#717650860
8/9/2025, 8:18:34 AM
>>717645235
Because of the XP curve it's generally better to have an actual team during the main story, but post-game it's more efficient to have just a few over-leveled characters. I don't think most people are actually consciously aware of this fact, but it seems like most people do run through the main story with an actual team then switch to a few main units in the post-game anyways.

From 1-99 (main story levels) the XP to get to the next level grows exponentially while from 100-9999 it grows linearly, and in fact there's a drop off in the XP required for the next level after 99 and it's not until around level 300 does it start to require more XP between levels than it did at 99. (This is the iconic level 99 "glitch" in Disgaea games.)
So during the main story where there's no hyper-efficient grindan spots and the XP required grows exponentially, you get rapid diminishing returns for the amount of time you put in grinding a single unit. This means it's more efficient to spend time leveling your underleveled units to increase the total strength of your team while going through the main story.
After that, you'll have gone past the level 99 mark on your main units and unlocked the best grinding spots so it becomes more efficient to take advantage of the less punishing linear growth and just level a few units instead.
This is assuming the average player isn't passing "stronger enemies" bills and/or stacking monsters when grinding for the main story.