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7/25/2025, 6:14:02 PM
>>716401716
I enter to /v/ for short periods of time, so most of the time I miss this gamedev threads. I don't chat too much, I mostly spend the time working in my project and I post my progress on twitter mostly. The last weeks I was busy figuring out how to make custom gravity on Unity... and it pay off.
I enter to /v/ for short periods of time, so most of the time I miss this gamedev threads. I don't chat too much, I mostly spend the time working in my project and I post my progress on twitter mostly. The last weeks I was busy figuring out how to make custom gravity on Unity... and it pay off.
7/22/2025, 5:41:56 AM
After polishing the gravity system, the player can now no longer fall off the map, but can instead orbit around platforms. And I think for now the gravity system is complete, it works on spheres/planetoids, cylinders, cones, twisted pipes/cylinders.... basically, with creativity I can make gravity fields for almost anything. I will keep showcasing all this stuff during the week.
Also, I already made most of the Ost for the game, the melodies are ready for all stages (which are 7, each based on one of the deadly sins), I just need to keep polishing the mixing/effects for the final build.
Also, I already made most of the Ost for the game, the melodies are ready for all stages (which are 7, each based on one of the deadly sins), I just need to keep polishing the mixing/effects for the final build.
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