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Found 2 results for "aa2c4e3298e82e560b45f56cb01d0c96" across all boards searching md5.

Anonymous /v/713298921#713308436
6/22/2025, 2:50:18 AM
>>713308369

Motion Capture/Voice Acting
>they basically went with the first draft of the story, because once recording by voice actors in 8 languages and text was translated into 22 languages was done, changes to the script couldn't be made without rerecording and retranslating those lines
>unlike other development studios, Shift Up used separate body/face/voice actors for cutscenes
>for example, Playstation has a dedicated cinematic studio for motion capture as big as a sports field where actors execute both the acting and voice of the in-game characters

Combat System Refinement
>however, due to this delay, the combat team was able to expand and refine the combat system, including skills used after parrying/dodging, the combo attacks, things you do when the balance is broken
>monsters were very similar early on, but the delay allowed the team to rework enemies to be different

Trailers
>when the game was first revealed/announced in trailers, people said it was vaporware (I know I did)
>HTK has a rule to only put things in the trailers that will end up in the final game

Demo
>the idea behind releasing the first section of the game as a demo came from FFXVI's demo
>"If you have confidence in the overall game, shouldn't you let people play the beginning for free?" - HTK

Difficulties and Character Modelling
>there was a debate about whether or not into include a combo system, but HTK wanted it cause he likes games like Bayonetta a lot
>character designs like Raven and Scarlet were influenced by the preferences of the 3D modeller responsible for them

Studio Expansion
>Shift Up is being careful about quickly it expands its staff count and the number of projects it works on

PC Version
>PC version was done a long time ago (but probably released later to coincide with the NIKKE collab)
>during this time they made sure it had as many PC features as possible and was very optimized (include Steam Deck/Linux) to reach the widest PC audience

2/2
Anonymous /v/713224589#713233665
6/21/2025, 6:53:32 AM
>>713233579
Motion Capture/Voice Acting
>they basically went with the first draft of the story, because once recording by voice actors in 8 languages and text was translated into 22 languages was done, changes to the script couldn't be made without rerecording and retranslating those lines
>unlike other development studios, Shift Up used separate body/face/voice actors for cutscenes
>for example, Playstation has a dedicated cinematic studio for motion capture as big as a sports field where actors execute both the acting and voice of the in-game characters

Combat System Refinement
>however, due to this delay, the combat team was able to expand and refine the combat system, including skills used after parrying/dodging, the combo attacks, things you do when the balance is broken
>monsters were very similar early on, but the delay allowed the team to rework enemies to be different

Trailers
>when the game was first revealed/announced in trailers, people said it was vaporware (I know I did)
>HTK has a rule to only put things in the trailers that will end up in the final game

Demo
>the idea behind releasing the first section of the game as a demo came from FFXVI's demo
>"If you have confidence in the overall game, shouldn't you let people play the beginning for free?" - HTK

Difficulties and Character Modelling
>there was a debate about whether or not into include a combo system, but HTK wanted it cause he likes games like Bayonetta a lot
>character designs like Raven and Scarlet were influenced by the preferences of the 3D modeller responsible for them

Studio Expansion
>Shift Up is being careful about quickly it expands its staff count and the number of projects it works on

PC Version
>PC version was done a long time ago (but probably released later to coincide with the NIKKE collab)
>during this time they made sure it had as many PC features as possible and was very optimized (include Steam Deck/Linux) to reach the widest PC audience

2/2