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Found 2 results for "aa3984f30c3647c62c10e80c04c01956" across all boards searching md5.

Anonymous /vm/1872100#1872100
7/26/2025, 6:07:59 AM
>Servers
TERA Classic - NA (Canada), Patch 32, Mostly vanilla
https://teraclassic.com/
Guild: TouchFluffyTails (not TouchFluffyTail)
Toolbox support: Banned (but has built-in ping reduction)
>Era-appropriate Guides/Resources
https://web.archive.org/web/20161012172023/http://www.essentialmana.com/guides
https://web.archive.org/web/20151202004452/http://teratoday.com/content/tera-guide/tera-class-guide

Starscape - NA (California), Patch 100, Vanilla
https://terastarscape.com/
Guild: Clover
Toolbox support: Allowed
>Starscape Guides/Resources
https://rentry.org/StarscapeTERA
https://rentry.org/StarscapeClassGuides
https://github.com/tera-private-toolbox

Arborea - EU (France), Patch 100, Customized and contains server-exclusive content
https://www.arborea-reborn.com/
Guild: Dump
Toolbox support: Allowed

Agaia - EU (Germany), Patch 100, Customized
https://agaiaonline.com/
Guild: N/A
Toolbox support: Allowed

Previous thread: >>1857947
Anonymous /vm/1834134#1834950
7/1/2025, 1:17:07 PM
Now that that's out of the way... List time!

>[Classes that I, the Anon making this post, enjoys playing]
1 - Priest: A healer's healer. Feel the most in-control when on this class.
2 - Valkyrie: Solid damage, amazing defensives for a DPS, very approachable rotation.
3 - Lancer: Ol' Reliable. Arguably the most party-focused tank. Has an answer for nearly every situation.
4 - Archer: Fast-paced but reasonable priority-based rotation. Needing to regularly burn one of its defensives for offense is a knock against it, but being able to freely move while charging is deceptively useful.
5 - Ninja: Few tools, but much nuance found within them. Ranged portion of its rotation almost certainly doesn't play well with some fights, however.
6 - Mystic: The riskier healing option. Without question the better pick for certain bosses (Bahaar especially).
7 - Berserker: Fairly straightforward, but effective. Slower/lengthier attacks are likely a liability in later fights, however.
8 - Warrior (DPS): Cool aesthetic, fairly smooth priority-based rotation, copious defensives when necessary. Would be higher, were it not for everything revolving around RNG Blade Draw procs.
9 - Slayer: Highly dynamic rotation makes every fight feel different. Not skilled enough to make it sing, but I can see why it has such a passionate userbase.
10 - Sorcerer: Apparently the strongest ranged DPS on Starscape, but its color-matching playstyle just ain't for me.
11 - Brawler: Easy to get into, impossible to master.
12 - Reaper: Stylish, but the ease of interrupting your attacks too early is pretty obnoxious (obviously a skill issue on my end).
13 - Gunner: Feels atrocious when not in burst. Constant self-knockback from certain abilities, inconsistent results from missile-related attacks, and just slow as sin to-boot. I regularly dread playing this for its dailies.

Gunner mains, come at me. Seriously, I must be missing something with this class.

HQ: https://files.catbox.moe/x053x7.png