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Found 2 results for "ad2b17625ee099d19c9e613a3ae7cd45" across all boards searching md5.

Anonymous /v/713891012#713892820
6/28/2025, 3:59:28 PM
>>713892725
Native resolutions produce exactly the same problem because of TAA. The thing you're whining about with DLSS has literally been a staple of 3D rendering for the last near-decade because of TAA.

Also the newest DLSS model does not have this issue.
Anonymous /v/712524847#712527349
6/13/2025, 12:20:41 PM
>>712527216
>Literally impossible. Not how either of the tech works. Gtfo
And yet it's true. DLSS4 and FSR4 even at 50% scale have better motion clarity than standard rendering does. Your premise is flawed because it's predicated on the mistake that standard rendering is flawless, it's not. Standard rendering in 99% of modern games comes with TAA, which is primitive and limited compared to DLSS4 and FSR4.