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8/11/2025, 5:44:37 AM
>>534764762
Most people just use 2d arrays for tile maps. For something large you may want an ecs with a spatial hash for the dynamic entities and an rtee for the static ones. Isometric otherwise is the same as a normal tilemap, just a slight change on offsets.
Most people just use 2d arrays for tile maps. For something large you may want an ecs with a spatial hash for the dynamic entities and an rtee for the static ones. Isometric otherwise is the same as a normal tilemap, just a slight change on offsets.
8/10/2025, 10:09:51 PM
>>106207019
6/6/06 Easter Egg is possible now
6/6/06 Easter Egg is possible now
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