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7/20/2025, 7:27:53 PM
>>715978951
You can't run past bosses, yeah? I mean the setting of the series is that you're a warrior-hero wielding a legendary sword attempting to bash the villain-of-the-week jobber's brains in. The billed genre is Action-Adventure, emphasis on Action because virtually every game is technically an Adventure.
Call me crazy, but it kinda seems like combat is a major mechanic of the franchise, but with zero emphasis. Not on its inclusion mind you, but on the design.
So it's okay for Skyrim to have shit combat because it's about the adventure, the exploration, a few "wait a minute, that claw..." moments, and the "real-time interactivity" whatever the fuck that means, right? Even though 99/100 quests, including the main storyline, involve (You) having to engage in combat. It's okay, it totally wasn't a focus. I mean you can just walk past mobs and random encounters, so it's optional, not a major element of the game design at all.
Makes total sense.
You can't run past bosses, yeah? I mean the setting of the series is that you're a warrior-hero wielding a legendary sword attempting to bash the villain-of-the-week jobber's brains in. The billed genre is Action-Adventure, emphasis on Action because virtually every game is technically an Adventure.
Call me crazy, but it kinda seems like combat is a major mechanic of the franchise, but with zero emphasis. Not on its inclusion mind you, but on the design.
So it's okay for Skyrim to have shit combat because it's about the adventure, the exploration, a few "wait a minute, that claw..." moments, and the "real-time interactivity" whatever the fuck that means, right? Even though 99/100 quests, including the main storyline, involve (You) having to engage in combat. It's okay, it totally wasn't a focus. I mean you can just walk past mobs and random encounters, so it's optional, not a major element of the game design at all.
Makes total sense.
6/20/2025, 12:21:20 PM
>>713087849
Neat.
Neat.
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