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6/17/2025, 9:32:35 PM
6/17/2025, 9:08:24 PM
>>712880424
Chasing "hype" is what broke fighting games. Design decisions started being made based on what what would be fun to watch rather than what would make a good game, so constant hyper aggression, coinflip pressure, and comparatively weak defensive options became the name of the genre.
Chasing "hype" is what broke fighting games. Design decisions started being made based on what what would be fun to watch rather than what would make a good game, so constant hyper aggression, coinflip pressure, and comparatively weak defensive options became the name of the genre.
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