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7/21/2025, 10:33:37 AM
>>716035984
>when Scarlet/Violet came out.
I feel like the pussification of the series started in Gen IV it distinctly felt a lot "kiddier" than Gen III in its character interactions, and writing in general. The series felt like it was getting back on track with Gen V actually having a fairly mature plot based around one of the most common criticisms of Pokemon's world building, but then Gen VI came and the series never recovered.
>when Scarlet/Violet came out.
I feel like the pussification of the series started in Gen IV it distinctly felt a lot "kiddier" than Gen III in its character interactions, and writing in general. The series felt like it was getting back on track with Gen V actually having a fairly mature plot based around one of the most common criticisms of Pokemon's world building, but then Gen VI came and the series never recovered.
7/7/2025, 12:37:24 PM
>>714760609
t. Hasn't seen the utter atrocities of modern Pokemon.
>Dead eyed 3D models that are barely animated
>Glitches everywhere. Not weird fun glitches like Missingno. catching Mew, but crashes from memory leaks, improperly implemented world streaming, models getting caught on terrain, terrible collision, etc.
>Story constantly walks back on anything that could've possibly been cool, and what little there is usually gets retconned to be 10,000x dumber than it was in the next version
>Designs have become legitimately horrendous zoomer tier fashion shows, and new monsters legitimately look completely incompatible with older gen designs
It is NOT the same thing as it was decades ago, even if they did resuse the same formula a fair bit. The older games actually felt like they were going somewhere, and they weren't the mind numbing sesame street tier trash that feels like it was written to appease the most pearl clutching PTA group ever.
t. Hasn't seen the utter atrocities of modern Pokemon.
>Dead eyed 3D models that are barely animated
>Glitches everywhere. Not weird fun glitches like Missingno. catching Mew, but crashes from memory leaks, improperly implemented world streaming, models getting caught on terrain, terrible collision, etc.
>Story constantly walks back on anything that could've possibly been cool, and what little there is usually gets retconned to be 10,000x dumber than it was in the next version
>Designs have become legitimately horrendous zoomer tier fashion shows, and new monsters legitimately look completely incompatible with older gen designs
It is NOT the same thing as it was decades ago, even if they did resuse the same formula a fair bit. The older games actually felt like they were going somewhere, and they weren't the mind numbing sesame street tier trash that feels like it was written to appease the most pearl clutching PTA group ever.
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