Search Results
7/5/2025, 6:25:36 PM
>>714558447
>>714558814
>>714559686
>>714560094
>>714560097
>auto throw
>Isn’t that every game
No. HxH Auto throws are in no other game. It has PROXIMITY AUTO THROWS where you DONT even press a button to throw. i.e dashing into a enemy via 66 (forward, forward) input will THROW YOUR OPPONENT. So even on like a wake up pressure situation where you whole plan was the dash in and apply wakeup pressure if you are off by just a frame you will auto throw them because throws in the game are 1frame. So there will be many situations where you just throw your opponent by mistake and vise versa
it's complete and utter garbage. there is so much bad about the game that I doubt it'll even see 1k players on steam
>>714558814
>>714559686
>>714560094
>>714560097
>auto throw
>Isn’t that every game
No. HxH Auto throws are in no other game. It has PROXIMITY AUTO THROWS where you DONT even press a button to throw. i.e dashing into a enemy via 66 (forward, forward) input will THROW YOUR OPPONENT. So even on like a wake up pressure situation where you whole plan was the dash in and apply wakeup pressure if you are off by just a frame you will auto throw them because throws in the game are 1frame. So there will be many situations where you just throw your opponent by mistake and vise versa
it's complete and utter garbage. there is so much bad about the game that I doubt it'll even see 1k players on steam
6/23/2025, 3:46:07 PM
>>713405734
Every single modern fighting game is bad.
>Nem Impact
- The first generation of modern fighting games to implement 7 buttons because we can't have modern players using motions or even pressing two buttons for a throw. etc.
- mapped auto throws to dashing so even if you want to do something like 66 (Dash) into a Low attack you will accidentally auto throw them, lol.
+New IP not stepping on old fanbase
>Granblue
- Does not reward you for doing specials manually (changed this in Rising, it was in vanilla version)
- Very one dimensional with rock paper scissor being the correct answer to everything
- Sluggish movement with long start up and recovery on dashes
- Brave Counter mechanic that mimics the Slowdown "COUNTER!" from Guilty Gear Strive
- An Instant Block that doesn't stop Chip kills. Not even sure why they didn't think about this.
- An Instant Block in an anime game that doesn't change frame data (
- Teaches players to use simple inputs rather than graduating to technical inputs
+New IP not stepping on old fanbase
>Strive
- Not a Guilty Gear game. Only Guilty Gear in name. Blazblue is next for this treatment. Check back in 2028 for Blazblue Strive reveal.
- Steps on old fanbase
- Content Creators shilled the game as being "the best guilty gear" till their contract expired
>Under Night in Birth
- Too technical for modern gamers.
- Too Autistic/technical for "real fighting game player" wanting a traditional fighting game
>DNF Duel
- Everything bad about Granblue with low skill ceiling long ass combos
+Did Technical Input rewards better than Granblue
+New IP not stepping on old fanbase
>Tekken 8
- Attempting to water down the game to Granblue levels with the current season ruining the entire game logic causing everyone to shit on Harada
+Tekken fags fought back unlike GuiltyGear fags who let Daisuke fuck their shit up
>Street Fighter 6
- The same common meta issues as SF5 in the current season
Every single modern fighting game is bad.
>Nem Impact
- The first generation of modern fighting games to implement 7 buttons because we can't have modern players using motions or even pressing two buttons for a throw. etc.
- mapped auto throws to dashing so even if you want to do something like 66 (Dash) into a Low attack you will accidentally auto throw them, lol.
+New IP not stepping on old fanbase
>Granblue
- Does not reward you for doing specials manually (changed this in Rising, it was in vanilla version)
- Very one dimensional with rock paper scissor being the correct answer to everything
- Sluggish movement with long start up and recovery on dashes
- Brave Counter mechanic that mimics the Slowdown "COUNTER!" from Guilty Gear Strive
- An Instant Block that doesn't stop Chip kills. Not even sure why they didn't think about this.
- An Instant Block in an anime game that doesn't change frame data (
- Teaches players to use simple inputs rather than graduating to technical inputs
+New IP not stepping on old fanbase
>Strive
- Not a Guilty Gear game. Only Guilty Gear in name. Blazblue is next for this treatment. Check back in 2028 for Blazblue Strive reveal.
- Steps on old fanbase
- Content Creators shilled the game as being "the best guilty gear" till their contract expired
>Under Night in Birth
- Too technical for modern gamers.
- Too Autistic/technical for "real fighting game player" wanting a traditional fighting game
>DNF Duel
- Everything bad about Granblue with low skill ceiling long ass combos
+Did Technical Input rewards better than Granblue
+New IP not stepping on old fanbase
>Tekken 8
- Attempting to water down the game to Granblue levels with the current season ruining the entire game logic causing everyone to shit on Harada
+Tekken fags fought back unlike GuiltyGear fags who let Daisuke fuck their shit up
>Street Fighter 6
- The same common meta issues as SF5 in the current season
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