>>713405734 (OP)
Every single modern fighting game is bad.
>Nem Impact
- The first generation of modern fighting games to implement 7 buttons because we can't have modern players using motions or even pressing two buttons for a throw. etc.
- mapped auto throws to dashing so even if you want to do something like 66 (Dash) into a Low attack you will accidentally auto throw them, lol.
+New IP not stepping on old fanbase
>Granblue
- Does not reward you for doing specials manually (changed this in Rising, it was in vanilla version)
- Very one dimensional with rock paper scissor being the correct answer to everything
- Sluggish movement with long start up and recovery on dashes
- Brave Counter mechanic that mimics the Slowdown "COUNTER!" from Guilty Gear Strive
- An Instant Block that doesn't stop Chip kills. Not even sure why they didn't think about this.
- An Instant Block in an anime game that doesn't change frame data (
- Teaches players to use simple inputs rather than graduating to technical inputs
+New IP not stepping on old fanbase
>Strive
- Not a Guilty Gear game. Only Guilty Gear in name. Blazblue is next for this treatment. Check back in 2028 for Blazblue Strive reveal.
- Steps on old fanbase
- Content Creators shilled the game as being "the best guilty gear" till their contract expired
>Under Night in Birth
- Too technical for modern gamers.
- Too Autistic/technical for "real fighting game player" wanting a traditional fighting game
>DNF Duel
- Everything bad about Granblue with low skill ceiling long ass combos
+Did Technical Input rewards better than Granblue
+New IP not stepping on old fanbase
>Tekken 8
- Attempting to water down the game to Granblue levels with the current season ruining the entire game logic causing everyone to shit on Harada
+Tekken fags fought back unlike GuiltyGear fags who let Daisuke fuck their shit up
>Street Fighter 6
- The same common meta issues as SF5 in the current season