Search Results
6/29/2025, 12:40:59 AM
Post in the previous thread was talking about how dogshit the Warrant was, and how to fix it >>529044976 The numbers were bullshit OP, so here's my take:
>13+1 round magazine, 7 spare magazines
>programmable ammo, all comes from the same magazine
>default: standard, AP2 with 95/25 damage
>armor piercing: AP3 with 85/15 damage
>concussive: AP2 with 70/12 damage, each round inflicts 10 explosive damage AP2 with 35 stagger force in a 2 meter radius
>flak: AP2 with 50/6 damage, but each round has a proximity fuse that creates a 25 damage AP2 explosion with 3 meter radius and 15 pieces of 20/3 AP2 shrapnel, each shot consumes 2 ammo (the mechanic already exists with the Wasp)
>incendiary: AP2 with 65/10 damage, but each round can set the target on fire at four times the buildup of an individual Cookout buckshot
>grenade: AP3 150 damage explosion in 2.5 meter radius, 30 demolition force so it can destroy spawners and cargo container doors, but each shot consumes 5 ammo, making a shot with less decreases the damage and demolition force of the explosion linearly
So now you have a utility pistol that's decent at chaff killing, has an AP3 option, a crowd control option that can work on more than one target at a time, a crowd clear/anti-air option that eats more ammo, a fire damage option, and a utility explosive option that's not as good as the Grenade Pistol. All of the options are still generally worse than what you'd get with existing pistols, but you can have all the options at hand on a single weapon while still not being anywhere as good as a primary.
>13+1 round magazine, 7 spare magazines
>programmable ammo, all comes from the same magazine
>default: standard, AP2 with 95/25 damage
>armor piercing: AP3 with 85/15 damage
>concussive: AP2 with 70/12 damage, each round inflicts 10 explosive damage AP2 with 35 stagger force in a 2 meter radius
>flak: AP2 with 50/6 damage, but each round has a proximity fuse that creates a 25 damage AP2 explosion with 3 meter radius and 15 pieces of 20/3 AP2 shrapnel, each shot consumes 2 ammo (the mechanic already exists with the Wasp)
>incendiary: AP2 with 65/10 damage, but each round can set the target on fire at four times the buildup of an individual Cookout buckshot
>grenade: AP3 150 damage explosion in 2.5 meter radius, 30 demolition force so it can destroy spawners and cargo container doors, but each shot consumes 5 ammo, making a shot with less decreases the damage and demolition force of the explosion linearly
So now you have a utility pistol that's decent at chaff killing, has an AP3 option, a crowd control option that can work on more than one target at a time, a crowd clear/anti-air option that eats more ammo, a fire damage option, and a utility explosive option that's not as good as the Grenade Pistol. All of the options are still generally worse than what you'd get with existing pistols, but you can have all the options at hand on a single weapon while still not being anywhere as good as a primary.
6/27/2025, 6:16:45 AM
I still think this weapon is a piece of shit, but it's actually less of a piece of shit against bots. All it takes is two shots to kill a Trooper, and they help you by standing still at a distance to make it easier for the bullets to home in. If you don't want to spend the effort or ammo to kill them with your primary, this thing can get the job done. It still sucks against Devastators though, a full mag dump can't actually kill them from full health.
Page 1