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Found 2 results for "cac3af97fd1ba320036725222bd02e62" across all boards searching md5.

Anonymous /vg/531238756#531240709
7/15/2025, 12:21:10 AM
>>531240416
>Bad rest + Night Owl
>bad Infirmary roll (not removed)
>bad Infirmary roll (not removed)
Anonymous /vg/527942649#527945658
6/19/2025, 1:03:00 AM
>>527920250
>As if they were shitposting like 15 years back about MMOs and WoW killers. I genuinely don't get it. I think live service games have just absorbed the MMOtards and now they have these kind of "I need to dedicate my life to this one game" shit flinging contests now.
People treat like GaaS like they used to MMOs because they are all trying to take as much attention for themselves all the time. It's similar to gacha where people eventually drop every live service game except for a couple because they want to keep you in their clutches and forcefeed you cosmetics and microtransactions for as long as possible
>It's literally no different from Helldivers 2 at launch. Literally the exact same gearing structure. In fact the only difference is that the firebreak "premium" warbond has no gameplay affecting kit in it.
I don't actually understand if you've played Firebreak or not, but just to clarify. The progression ends up feeling nothing like Helldivers 2, like at all, neither in gameplay options or in progression. Firebreak desperately tried to copy Helldivers' model, but Helldivers first free warbond is huge, includes tons of cool armor, tons of weapons and other options, and there is also progression outside of that through levelling and collecting samples that feels meaningful because they are big upgrades. HOWEVER, the shit you get at the start of Helldivers 2 is useful, and what you see is what you get.
Firebreak has a pathetic variety of weaponry including in the BP, a pathetic variety of cosmetics, a pathetic variety of build options and the weapons you start with or unlock are also shitty versions of what you can get. This makes the initial 3+ hours of the experience really frustrating.

This is also made worse by the mission selection in Firebreak essentially being 5 different 20 minute missions, with a forced requirement to play only a bit of the level before you're allowed to repeat but with the next part added which creates a bad first experience.