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7/18/2025, 9:02:48 PM
>>510736287
I'm going to guess he was saying rude words and that justified the excessive force.
It's rather queer at what point things are legal in the UK. It's like a game of forcing situations until it is but only finding out at court who was allowed to cause ABH.
Like those two Muslims at the airport.
I'm going to guess he was saying rude words and that justified the excessive force.
It's rather queer at what point things are legal in the UK. It's like a game of forcing situations until it is but only finding out at court who was allowed to cause ABH.
Like those two Muslims at the airport.
7/5/2025, 4:20:05 AM
>>6269958
And then you see them. The orks. Proper ones, larger than a man, wielding crude and cruel instruments. The leaders of this raid. They are clearly feral, not a scrap of technology on them, but even those may be dangerous. Unfortunately for them, you have slain countless of their brethren on countless worlds, and they soon will feel the bite of your sword. They are standing back, not participating in the fight, merely laughing and pointing at the puny defence of the mortals.
You ignite the power sword, and a crackling, buzzing sound rings out through the night as your blade is covered in a hazy blue field. The orks hear it and some turn to you.
“IT’S A BIG GIT!”
Some of the smaller ones run off in fright, but more come running towards you, and you rush to slay them until a bolt of light rushes out of the night and hits you in the chest. It does not knock you over, but a normal man would have had his chest crushed. They have a weirdboy then. If only you had a ranged weapon to deal with this annoyance…
What shall you do?
>Rush in and save the mortals. If you can lead them in a counter-attack, you can drive the orks away together.
>Slay the leaders. Once they are dead, the cowardly horde will flee into the night.
>Hunt the weirdboy. You cannot have him lurking in the shadows, impeding your movements.
And then you see them. The orks. Proper ones, larger than a man, wielding crude and cruel instruments. The leaders of this raid. They are clearly feral, not a scrap of technology on them, but even those may be dangerous. Unfortunately for them, you have slain countless of their brethren on countless worlds, and they soon will feel the bite of your sword. They are standing back, not participating in the fight, merely laughing and pointing at the puny defence of the mortals.
You ignite the power sword, and a crackling, buzzing sound rings out through the night as your blade is covered in a hazy blue field. The orks hear it and some turn to you.
“IT’S A BIG GIT!”
Some of the smaller ones run off in fright, but more come running towards you, and you rush to slay them until a bolt of light rushes out of the night and hits you in the chest. It does not knock you over, but a normal man would have had his chest crushed. They have a weirdboy then. If only you had a ranged weapon to deal with this annoyance…
What shall you do?
>Rush in and save the mortals. If you can lead them in a counter-attack, you can drive the orks away together.
>Slay the leaders. Once they are dead, the cowardly horde will flee into the night.
>Hunt the weirdboy. You cannot have him lurking in the shadows, impeding your movements.
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