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7/17/2025, 4:31:35 AM
>>531535424
Oh christ, they actually do do it manually for each object except whatever "shouldn't" have it.
that's kind of horrid and honestly I was mainly trying to find a solution to get around having to do this in godot, mostly because it means the entire object has to be x2 scaled and really everything does from then on.
only real solution I found was to zoom the camera in but that only works for anything not on a canvas layer so then you have to x2 scale anything that would go on one of those since x2ing the canvas layer itself is a bad idea, makes UI and stuff harder to make in general.
I should really stop wondering about this and trying to figure it out (for today) but I can't.
Oh christ, they actually do do it manually for each object except whatever "shouldn't" have it.
that's kind of horrid and honestly I was mainly trying to find a solution to get around having to do this in godot, mostly because it means the entire object has to be x2 scaled and really everything does from then on.
only real solution I found was to zoom the camera in but that only works for anything not on a canvas layer so then you have to x2 scale anything that would go on one of those since x2ing the canvas layer itself is a bad idea, makes UI and stuff harder to make in general.
I should really stop wondering about this and trying to figure it out (for today) but I can't.
6/30/2025, 1:39:49 AM
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