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7/20/2025, 1:33:01 PM
7/5/2025, 1:03:23 AM
>>714529306
>Can you seriously not see the leap in fidelity going from MGSV to DS2?
"Leap" is an exaggeration. It's like going from PS3 to PS4; recognizable upgrade, but quite underwhelming.
Also, DS2 is a massive exception in the grand sea of modern (2020s) AAA games.
>lol you're poor!
Thank you for double confirming that you're a shitskin Nvidia Pajeet, that thinks that TAA + upscaler + Framegen smudge and noisy Lumen artifacts look "better" than any natively played Forward rendering game, or a well designed Deferred Rendering game from the past 15 years.
Did you already stop shilling SH2 demake and STALKER 2 ?
>What did you get for 550?
R5 5600X + Asus Pro B550 + 32GB DDR4 + 1TB SSD + RTX 3060 12GB.
Huge upgrade from my 11yo rig, that still did run most modern games just fine at 1200p 60fps.
>ESL
Stop trying to change the topic, nigger.
>The fact that you think color values and cinematography don't exist in modern games...
Once again, you're proudly flaunting your own stupidity.
Those two things cannot just "not exist".
They can be done WELL, or POORLY, with a huge majority of modern games having TERRIBLE color design and overall use of lights, framing and scene composition, AKA cinematography.
Look up the "anti soul fog".
>you can't find quality games being made today it's because you aren't looking
On the contrary. I'm constantly looking.
I am very picky about the quality of my favorite media and art products, because I grew up playing titles of the golden age of games. I demand such attention to details, optimization and sincerity from everything, even after all this time.
And this might shock you, but I indeed keep finding something new and enjoyable to play every single year.
Yakuza franchise I almost skipped, but then I gave Zero a shot. That 2017 game looks superior to MOST games released since, because it has a superb art style and runs on well optimized Forward rendering engine.
Good job for almost switching the topic again though.
>Can you seriously not see the leap in fidelity going from MGSV to DS2?
"Leap" is an exaggeration. It's like going from PS3 to PS4; recognizable upgrade, but quite underwhelming.
Also, DS2 is a massive exception in the grand sea of modern (2020s) AAA games.
>lol you're poor!
Thank you for double confirming that you're a shitskin Nvidia Pajeet, that thinks that TAA + upscaler + Framegen smudge and noisy Lumen artifacts look "better" than any natively played Forward rendering game, or a well designed Deferred Rendering game from the past 15 years.
Did you already stop shilling SH2 demake and STALKER 2 ?
>What did you get for 550?
R5 5600X + Asus Pro B550 + 32GB DDR4 + 1TB SSD + RTX 3060 12GB.
Huge upgrade from my 11yo rig, that still did run most modern games just fine at 1200p 60fps.
>ESL
Stop trying to change the topic, nigger.
>The fact that you think color values and cinematography don't exist in modern games...
Once again, you're proudly flaunting your own stupidity.
Those two things cannot just "not exist".
They can be done WELL, or POORLY, with a huge majority of modern games having TERRIBLE color design and overall use of lights, framing and scene composition, AKA cinematography.
Look up the "anti soul fog".
>you can't find quality games being made today it's because you aren't looking
On the contrary. I'm constantly looking.
I am very picky about the quality of my favorite media and art products, because I grew up playing titles of the golden age of games. I demand such attention to details, optimization and sincerity from everything, even after all this time.
And this might shock you, but I indeed keep finding something new and enjoyable to play every single year.
Yakuza franchise I almost skipped, but then I gave Zero a shot. That 2017 game looks superior to MOST games released since, because it has a superb art style and runs on well optimized Forward rendering engine.
Good job for almost switching the topic again though.
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