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6/28/2025, 3:49:34 AM
6/24/2025, 6:18:54 PM
>>528652121
CRPG can have tactics elements to its combat, but tactics games tend to have much less of the "RPG" aspect.
Importantly, things like Choice & Consequence, reactivity (to your character's background, their choices, things you've made happen in the world, etc), deeper character building and interactivity between characters (yours and NPCs, your companions with each other, etc)
Often multiple distinct outcomes for different approaches to situations.
With respect specifically to tactics, I think you could imagine a kind of axis with tactics on one end, CRPG in the middle, and VN/point-and-click on the other end.
CRPG can have tactics elements to its combat, but tactics games tend to have much less of the "RPG" aspect.
Importantly, things like Choice & Consequence, reactivity (to your character's background, their choices, things you've made happen in the world, etc), deeper character building and interactivity between characters (yours and NPCs, your companions with each other, etc)
Often multiple distinct outcomes for different approaches to situations.
With respect specifically to tactics, I think you could imagine a kind of axis with tactics on one end, CRPG in the middle, and VN/point-and-click on the other end.
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