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6/24/2025, 5:04:39 AM
>>508537960
They're taking their macro-turn, micro comes next
They're taking their macro-turn, micro comes next
6/16/2025, 4:45:49 AM
This is more of a /tg/ related question, but I'm trying to develop a deckbuilder base don RTS-style gameplay loops.
I wanted to ape Starcraft just for ease of developing i.e. three asymmetric sides, but with similar goals.
My main question is what makes an RTS scratch the itch for you anons versus any other game genre? What sets them apart?
I wanted to ape Starcraft just for ease of developing i.e. three asymmetric sides, but with similar goals.
My main question is what makes an RTS scratch the itch for you anons versus any other game genre? What sets them apart?
6/1/2025, 3:03:16 PM
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