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7/1/2025, 11:31:03 PM
6/30/2025, 11:46:34 PM
6/30/2025, 6:19:23 PM
6/30/2025, 5:31:41 PM
>combat is braindead just spamming one button, with basically no strategy or consideration for who you are fighting
>standard Square design where regular enemies are pushover trash mobs purely for exp/gold/items and pose zero threat (not that the bosses do either, but the power difference between the two is still massive)
>many of the QTE timings are unintuitive and unclear when you press them, which is funny considering the game overtutorializes everything else (but the game is so easy, you really don't even need to bother)
>most bosses take like 5-10 minutes straight of just spamming the same attack over and over while popping items as needed, even with the most damaging move, the QTE timing, and best equipment
>game drowns you in coins and resources so you can just spam items mindlessly
>story is basic save the princess, gather [important item] affair. Which is fine when your gameplay is great, but not in a JRPG where you just mash one button.
>random encounters constantly every five steps, especially bad in some areas where you finish an encounter and step 2cm right into another one
>the platforming sections are absolutely awful and control like ass. Yes, Mario is a platforming series. No, we don't need constant bullshit isometric platforming sections in our RPG
>the exploration/level design is just really fucking boring and usually just involves walking through dull corridors or occasionally mazes with random encounters peppered every few steps
I mean the game can be charming, and the soundtrack is okay, but is that REALLY supposed to carry 12-18 hours of mind-numbing boredom and tedium? And the game is just so easy and the combat system so barebones that you don't actually care about exploring or minigames because those few rewards don't really matter at all.
>standard Square design where regular enemies are pushover trash mobs purely for exp/gold/items and pose zero threat (not that the bosses do either, but the power difference between the two is still massive)
>many of the QTE timings are unintuitive and unclear when you press them, which is funny considering the game overtutorializes everything else (but the game is so easy, you really don't even need to bother)
>most bosses take like 5-10 minutes straight of just spamming the same attack over and over while popping items as needed, even with the most damaging move, the QTE timing, and best equipment
>game drowns you in coins and resources so you can just spam items mindlessly
>story is basic save the princess, gather [important item] affair. Which is fine when your gameplay is great, but not in a JRPG where you just mash one button.
>random encounters constantly every five steps, especially bad in some areas where you finish an encounter and step 2cm right into another one
>the platforming sections are absolutely awful and control like ass. Yes, Mario is a platforming series. No, we don't need constant bullshit isometric platforming sections in our RPG
>the exploration/level design is just really fucking boring and usually just involves walking through dull corridors or occasionally mazes with random encounters peppered every few steps
I mean the game can be charming, and the soundtrack is okay, but is that REALLY supposed to carry 12-18 hours of mind-numbing boredom and tedium? And the game is just so easy and the combat system so barebones that you don't actually care about exploring or minigames because those few rewards don't really matter at all.
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