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7/2/2025, 7:19:03 PM
>>714289486
explain to me how this is less engaging than doku
explain to me how this is less engaging than doku
6/27/2025, 8:45:36 PM
>>713800037
Underrated to say the least. I feel like people are easy to dismiss wo long bosses because
>le parry
but I think the boss design is generally more complex than a lot of the yokai bosses in Nioh 1/2.
Like the other anon said, the parry system is different.
In Wo Long, your parry is very fast and spammable. I think the window is generally larger than most of Ronins too. Obviously counterspark in ronin has a lot more risk. This makes it seem really strong but here's the secret that too many people don't know about wo long
The game does not want you to parry everything. In Wo long, the benefit of parry is that it fills your spirit gauge, which is a pseudo-stamina bar that is required for martial arts and spells. In Wo long, you can parry parry parry all day but once your spirit bar is maxed out there is no big advantage to parrying non-red attacks. Parrying non-red attacks doesn't even deal damage to their posture, it only removes a bit of the max posture they can regen. The game wants you to fill your spirit then use your spirit to deal greater damage to their posture and spells can also deal elemental damage. It's awesome. There are also some weapons that interact with parries in interesting ways, for example heavy weapons like axe have parry frames on the startup of attacks allowing you to essentially power through attacks. I think dual swords and some other types have "blue parries" which have a tighter window but give you a lot more spirit.
Also Gan Ning (DLC) is easily in the top 5 Team Ninja bosses, he's reminiscent of the hayabusa bosses in Nioh but with a completely original moveset and it's fucking awesome.
Underrated to say the least. I feel like people are easy to dismiss wo long bosses because
>le parry
but I think the boss design is generally more complex than a lot of the yokai bosses in Nioh 1/2.
Like the other anon said, the parry system is different.
In Wo Long, your parry is very fast and spammable. I think the window is generally larger than most of Ronins too. Obviously counterspark in ronin has a lot more risk. This makes it seem really strong but here's the secret that too many people don't know about wo long
The game does not want you to parry everything. In Wo long, the benefit of parry is that it fills your spirit gauge, which is a pseudo-stamina bar that is required for martial arts and spells. In Wo long, you can parry parry parry all day but once your spirit bar is maxed out there is no big advantage to parrying non-red attacks. Parrying non-red attacks doesn't even deal damage to their posture, it only removes a bit of the max posture they can regen. The game wants you to fill your spirit then use your spirit to deal greater damage to their posture and spells can also deal elemental damage. It's awesome. There are also some weapons that interact with parries in interesting ways, for example heavy weapons like axe have parry frames on the startup of attacks allowing you to essentially power through attacks. I think dual swords and some other types have "blue parries" which have a tighter window but give you a lot more spirit.
Also Gan Ning (DLC) is easily in the top 5 Team Ninja bosses, he's reminiscent of the hayabusa bosses in Nioh but with a completely original moveset and it's fucking awesome.
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