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Found 2 results for "f58592ff027c9298017f6c5a4dec681b" across all boards searching md5.

Anonymous /v/713738060#713739624
6/26/2025, 11:05:24 PM
>>713738060
The reality is that there is no reliable way to tell which indie games will succeed or fail before release. You can always look after the fact and go
>"well, [game a] succeeded because it did [thing x], [thing y], and [thing z]"
But you can almost always find other games that also did [thing x], [thing y], and [thing z] but did not succeed for one reason or another.
It's more luck than people are prepared to admit and unfortunately, people are conditioned to call this a "cope" because they're not comfortable with the idea that [thing they've never heard of] could possibly be as good as [thing they have heard of] and grasp at anything that helps to make [game a]'s success and [game b]'s failure seem more rational, more tangible, easier to explain away with logic.
Anonymous /v/713277627#713289954
6/21/2025, 10:48:50 PM
>>713277627
>let all classes equip anything they want
>each class has different carry weight that discourages mages from going full heavy armor
>allow characters to gear overweight if they really want to while incurring a meaningful penalty that still has specific advantages in some situations
Problem solved. Locking gear to a specific class is a mistake. Design items in a way that clarifies why a specific class would benefit most from it and let the player make the final call themselves.