Search Results
8/5/2025, 8:56:42 AM
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
8/4/2025, 10:08:08 PM
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
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