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6/22/2025, 12:01:12 PM
Underrail is a game vastly overrated on the 4chan for various reasons: it was made by a single person (which is respectable), the number of builds it lures the player into thinking it has, the turn-based combat which can be fun but isn't.
Underrail is a game with tons of fetch quests which are explained as follows: go fetch this, go fix this, go do that, as if the player was a post office worker. The problem is there is no other path to complete the quests and no meaningful consequences for completing them. You are forced to complete the quest in one way, the developer obviously intends unlike Vampire's, Fallout's, Planescape... I’ll give you an example. One early scene has an NPC open a vault, only to quickly close it again with horror as he sees something inside. He refuses to let anyone in, so surely this is foreshadowing some terrible evil about to be unleashed? Nope. I trudge all the way back to HQ, talk to Science Guy, trudge back to Soldier Guy, and then trudge all the way back to the vault again, then go in and stab the monsters inside. I’ve already fought things like them in another cave anyway. What load of bullshit, no loot, no unique weapons, nothing. Zero rewards.
There is no interaction between NPCs, whereas Arcanum, released 14 years before, does have.
There are only 2 different maps: Bunkers and caves.
The game tricks the player into thinking there is a lot of building variety until you discover that many skills and feats are useless. That's right, 90% of feats just make your weapon deal more damage. No special attacks, no new abilities, just damage
1/2
Underrail is a game with tons of fetch quests which are explained as follows: go fetch this, go fix this, go do that, as if the player was a post office worker. The problem is there is no other path to complete the quests and no meaningful consequences for completing them. You are forced to complete the quest in one way, the developer obviously intends unlike Vampire's, Fallout's, Planescape... I’ll give you an example. One early scene has an NPC open a vault, only to quickly close it again with horror as he sees something inside. He refuses to let anyone in, so surely this is foreshadowing some terrible evil about to be unleashed? Nope. I trudge all the way back to HQ, talk to Science Guy, trudge back to Soldier Guy, and then trudge all the way back to the vault again, then go in and stab the monsters inside. I’ve already fought things like them in another cave anyway. What load of bullshit, no loot, no unique weapons, nothing. Zero rewards.
There is no interaction between NPCs, whereas Arcanum, released 14 years before, does have.
There are only 2 different maps: Bunkers and caves.
The game tricks the player into thinking there is a lot of building variety until you discover that many skills and feats are useless. That's right, 90% of feats just make your weapon deal more damage. No special attacks, no new abilities, just damage
1/2
6/21/2025, 12:46:00 PM
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