Search Results
6/11/2025, 4:51:22 AM
>>526982580
okay, thank you
>>526982773
this is my empire's front page pasted into the screenshot, ignore the filename (inside joke in another thread i posted it in)
>you need to reduce your empire's xenophobe attraction
oh fuck... i have majority of greens/positives in my xenophobe faction
>Plokoviastis (my custom race name) Violator (my custom ruler title) GREEN
>homogenous council GREEN
>strong alone GREEN
>invasive xeno studies GREEN
>xenos disenfranchised GREEN
>no immigration GREEN
>asserting dominance RED
>giant massacre RED
>aggressive first contact protocols GREEN
>oppressive subjugation policy RED
>ruler has empire ethic RED
>represented on council GREEN
a lot of those i am hard-pressed on making red, especially the first 3 greens which are literally impossible right now, the 4th which i'm meh kind of okay with doing right now, the 5th which i'm really hard-pressed with doing, the 6th green which is impossible for me to do because i'm one of the only few FTL empires in the game, and 7th which i'm actually quite alright with changing, and the last green which is arguably the most impossible one to make red
>you need to reduce your empire's xenophobe attraction so that when you shift ethics, you shift out of f. xenophobe and not out of whatever your second ethic is.
>embracing your second ethic is the easiest way to do this
i currently have my spirituality faction embraced, and all other factions suppressed, in this screenshot
percentages are still in the process of changing i guess, it's not like i've been waiting 30 in-game years since i made a shroudwalker teacher/psionic/spiritualist become my core sector's governor
i also have 4 other spiritualists in administration (2 of them which are governing my other 2 sectors and the other 2 spiritualists which are governing planets directly)
however there is a certain xenophobe paragon running one of my 3 most populated planets, not sure if i should remove him temporarily and take a further hit on the economy
okay, thank you
>>526982773
this is my empire's front page pasted into the screenshot, ignore the filename (inside joke in another thread i posted it in)
>you need to reduce your empire's xenophobe attraction
oh fuck... i have majority of greens/positives in my xenophobe faction
>Plokoviastis (my custom race name) Violator (my custom ruler title) GREEN
>homogenous council GREEN
>strong alone GREEN
>invasive xeno studies GREEN
>xenos disenfranchised GREEN
>no immigration GREEN
>asserting dominance RED
>giant massacre RED
>aggressive first contact protocols GREEN
>oppressive subjugation policy RED
>ruler has empire ethic RED
>represented on council GREEN
a lot of those i am hard-pressed on making red, especially the first 3 greens which are literally impossible right now, the 4th which i'm meh kind of okay with doing right now, the 5th which i'm really hard-pressed with doing, the 6th green which is impossible for me to do because i'm one of the only few FTL empires in the game, and 7th which i'm actually quite alright with changing, and the last green which is arguably the most impossible one to make red
>you need to reduce your empire's xenophobe attraction so that when you shift ethics, you shift out of f. xenophobe and not out of whatever your second ethic is.
>embracing your second ethic is the easiest way to do this
i currently have my spirituality faction embraced, and all other factions suppressed, in this screenshot
percentages are still in the process of changing i guess, it's not like i've been waiting 30 in-game years since i made a shroudwalker teacher/psionic/spiritualist become my core sector's governor
i also have 4 other spiritualists in administration (2 of them which are governing my other 2 sectors and the other 2 spiritualists which are governing planets directly)
however there is a certain xenophobe paragon running one of my 3 most populated planets, not sure if i should remove him temporarily and take a further hit on the economy
6/11/2025, 2:56:27 AM
>>2061872
>>2062182
>>2064372
>my empire's basic window cropped into the screenshot
just something to show my current ethics
kind of weird how it just decides to change my current ethics without any notification or nothing, just boom, as instant and sneaky as turning my fucking irish immigrants into brazilians, but not nearly as enraging
factions (and 'pops' if you want to call them that... in my head i just round off a single pop unit to maybe 250 million actual individual pops in this game)
i've done almost everything i can to make sure spirituality shoots up in my faction
all other factions i have placed on suppression, and am just waiting for pure supremacist (NOT supremacist-militant hybrid) to show up so i can promote that, and then let that and spiritually pull my empire's "fanatic" xenophobe down to just "mid" xenophobe
remember, i am trying to go for 'imperial cult' and right now my tech only allows me to use 3 ethic points and i need all three of xenophobe/supremacist/spiritualist to get the imperial cult/god-emperor civic
also i don't like how fanatic xenophobe doesn't allow me to uplift pre-sapients to sapient slaves, so that's another reason why fanatic xenophobe is problematic
>my declining energy/money and food mana
just a temporary set-back caused by this stupid shroudwalker event chain which is making my nation's spiritualists a bit upset, it'll correct itself soon enough
>stellaris but the whole 'galaxy' is a map of the world
>thoughts? could be the thing that turns the game around
i don't know, maybe
could be a good mod if you use your imagination i guess
a world map made up of hyperlanes that line out all the continents and crucial archipelagos and several islands here and there
and at the 'east'/'west' edges of the map put some stargates that teleport you to the other side of the map
it could very well work
now get to work
>>2062182
>>2064372
>my empire's basic window cropped into the screenshot
just something to show my current ethics
kind of weird how it just decides to change my current ethics without any notification or nothing, just boom, as instant and sneaky as turning my fucking irish immigrants into brazilians, but not nearly as enraging
factions (and 'pops' if you want to call them that... in my head i just round off a single pop unit to maybe 250 million actual individual pops in this game)
i've done almost everything i can to make sure spirituality shoots up in my faction
all other factions i have placed on suppression, and am just waiting for pure supremacist (NOT supremacist-militant hybrid) to show up so i can promote that, and then let that and spiritually pull my empire's "fanatic" xenophobe down to just "mid" xenophobe
remember, i am trying to go for 'imperial cult' and right now my tech only allows me to use 3 ethic points and i need all three of xenophobe/supremacist/spiritualist to get the imperial cult/god-emperor civic
also i don't like how fanatic xenophobe doesn't allow me to uplift pre-sapients to sapient slaves, so that's another reason why fanatic xenophobe is problematic
>my declining energy/money and food mana
just a temporary set-back caused by this stupid shroudwalker event chain which is making my nation's spiritualists a bit upset, it'll correct itself soon enough
>stellaris but the whole 'galaxy' is a map of the world
>thoughts? could be the thing that turns the game around
i don't know, maybe
could be a good mod if you use your imagination i guess
a world map made up of hyperlanes that line out all the continents and crucial archipelagos and several islands here and there
and at the 'east'/'west' edges of the map put some stargates that teleport you to the other side of the map
it could very well work
now get to work
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