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7/14/2025, 7:45:10 PM
>>531207716
it does depend on the object. like here i don't go very far when rebounding off this concrete divider. generally speaking the flatter something is (vertically matters too, objects that are slanted will fuck with you) and the more dead-on you are with it, the further you'll be able to rebound. whereas angled objects give far less rebound speed.
there's probably a more detailed/technical and accurate analysis out there of why this works and what objects don't, but my assumption is that rebound slides (pre-bump) are powered by the same tech that makes a lot of other techs work: wesker's dash length is pre-calculated. the game checks before he dashes when and where he'll bump, and then applies a push force continuously for the calculated duration.
the quirk is that this check uses a collision hull smaller than wesker's actual collision. so you can sneak and slide through dense objects if you can find a clean line, hug techs are done by doing this collision check facing the open but with horizontal momentum that causes you to get stuck on and pushed into a wall/object instead, and (speculatively) rebounds happen because the game thinks it'll take longer for you to get to that object than it actually does, so you get effectively a mini-hug effect as the game pushes you against the object for a brief moment.
this is why objects slanted on either plane reduce the effectiveness, as the edge of the collision check will hit the object sooner than if you were flat on with it, giving you less push time. i believe the collision check is also rectangular and not a capsule so that exacerbates this. mspaint coming up after this post
i could be wrong about this being how rebounds work. this is just my extrapolation of what i know about the two techs
it does depend on the object. like here i don't go very far when rebounding off this concrete divider. generally speaking the flatter something is (vertically matters too, objects that are slanted will fuck with you) and the more dead-on you are with it, the further you'll be able to rebound. whereas angled objects give far less rebound speed.
there's probably a more detailed/technical and accurate analysis out there of why this works and what objects don't, but my assumption is that rebound slides (pre-bump) are powered by the same tech that makes a lot of other techs work: wesker's dash length is pre-calculated. the game checks before he dashes when and where he'll bump, and then applies a push force continuously for the calculated duration.
the quirk is that this check uses a collision hull smaller than wesker's actual collision. so you can sneak and slide through dense objects if you can find a clean line, hug techs are done by doing this collision check facing the open but with horizontal momentum that causes you to get stuck on and pushed into a wall/object instead, and (speculatively) rebounds happen because the game thinks it'll take longer for you to get to that object than it actually does, so you get effectively a mini-hug effect as the game pushes you against the object for a brief moment.
this is why objects slanted on either plane reduce the effectiveness, as the edge of the collision check will hit the object sooner than if you were flat on with it, giving you less push time. i believe the collision check is also rectangular and not a capsule so that exacerbates this. mspaint coming up after this post
i could be wrong about this being how rebounds work. this is just my extrapolation of what i know about the two techs
6/29/2025, 9:34:06 PM
>>529295619
i'd counter with ghost face is weak but not unplayable, and more than capable against most teams you'll face when new
hens is a p100 ghost face enjoyer who gets pretty consistent results despite being objectively top MMR, he can do some shit
also shilling wesker again. millions must wesk
i'd counter with ghost face is weak but not unplayable, and more than capable against most teams you'll face when new
hens is a p100 ghost face enjoyer who gets pretty consistent results despite being objectively top MMR, he can do some shit
also shilling wesker again. millions must wesk
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