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Found 3 results for "fe160bee253c8f37381d1344266885a8" across all boards searching md5.

Anonymous /v/715717979#715724415
7/17/2025, 6:55:14 PM
The main problem with RT is that the combat is fucking boring, even for a TB enjoyer like myself, because it doesn't feel like you're making decisions. What the combat feels most like, is a card game, where you can build your deck the way you want and always draw the same opening hand, with that opening hand always being a one-turn-victory. So every single fight is exactly the same, it doesn't even feel like playing a game.

They try to get around this by making fights with phases, or triggered immunities that force fights to take more than 1 round, but that's just lame.

There are too many ways to do a million damage in one turn in this stupid combat system. To make it even worse, building characters and leveling is fucking boring as well. We have all these hundreds of talents are not only extremely specific, but also completely fucking pointless; I don't even really level 4 of my companions after act 3, because they never get to do anything anyway. I just pick whatever talent happens to be at the top of the list and go with that, it literally doesn't matter.

The Pathfinder games are the same way; the combat is fucking boring, because you just do the same exact overpowered shit in every single fight. Just buff your OTK-guy and then OTK the entire screen. You got all these stats and talents and classes, and it doesn't matter; it's all a mirage, just completely pointless and a waste of your time to read or think about. The combat may as well only be there in these titles so that they don't get classified as point-and-click games.
Anonymous /v/714191325#714197305
7/1/2025, 8:39:51 PM
>>714191325
The main problem with RT is that the combat is fucking boring, even for a TB enjoyer like myself, because it doesn't feel like you're making decisions. What the combat feels most like, is a card game, where you can build your deck the way you want and always draw the same opening hand, with that opening hand always being a one-turn-victory. So every single fight is exactly the same, it doesn't even feel like playing a game.

They try to get around this by making fights with phases, or triggered immunities that force fights to take more than 1 round, but that's just lame.

There are too many ways to do a million damage in one turn in this stupid combat system. To make it even worse, building characters and leveling is fucking boring as well. We have all these hundreds of talents are not only extremely specific, but also completely fucking pointless; I don't even really level 4 of my companions after act 3, because they never get to do anything anyway. I just pick whatever talent happens to be at the top of the list and go with that, it literally doesn't matter.

The Pathfinder games are the same way; the combat is fucking boring, because you just do the same exact overpowered shit in every single fight. Just buff your OTK-guy and then OTK the entire screen. You got all these stats and talents and classes, and it doesn't matter; it's all a mirage, just completely pointless and a waste of your time to read or think about. The combat may as well only be there in these titles so that they don't get classified as point-and-click games.
Anonymous /vg/529413306#529447573
7/1/2025, 12:55:37 AM
>The main problem with RT is that the combat is fucking boring, even for a TB enjoyer like myself, because it doesn't feel like you're making decisions.

>What the combat feels most like, is a card game, where you can build your deck the way you want and always draw the same opening hand, with that opening hand always being a one-turn-victory. So every single fight is exactly the same, it doesn't even feel like playing a game.

>They try to get around this by making fights with phases, or triggered immunities that force fights to take more than 1 round, but that's just lame.

>There are too many ways to do a million damage in one turn in this stupid combat system.

>To make it even worse, building characters and leveling is fucking boring as well. We have all these hundreds of talents are not only extremely specific, but also completely fucking pointless; I don't even really level 4 of my companions after act 3, because they never get to do anything anyway. I just pick whatever talent happens to be at the top of the list and go with that, it literally doesn't matter.

>The Pathfinder games are the same way; the combat is fucking boring, because you just do the same exact overpowered shit in every single fight. Just buff your OTK-guy and then OTK the entire screen. You got all these stats and talents and classes, and it doesn't matter; it's all a mirage, just completely pointless and a waste of your time to read or think about.

>The combat may as well only be there in these titles so that they don't get classified as point-and-click games.

The above is based and correct, I will make sure to add it to my copypasta folders from here on out and make certain it is a point of discussion regarding Owlcats games. They need to fix this shit.