>>723416919
>too early in 2012, people dismiss vr saying it's not ready yet
>starting to get decent in 2015, but google releases cardboard and people dismiss vr saying it's not ready yet
>starting to get actually good by 2018, but crypto boom makes vr too expensive (and now samsung pushes their phone-based headset in every store and makes everyone dismiss vr again)
>starting to get really good in 2020, but covid made everyone broke
>really fucking good in 2023, but ai jacked the prices further and seemingly forever
>minor blunders along the way, like faceberg buying oculus, sony not making psvr2 backwards compatible, everyone trying to make their own vr ecosystem and bite a piece of an already tiny market, not letting it develop
>loud and requires space, so many people can't afford it even if they can afford the hardware
>mostly associated with vrchat creeps
It's all so tiresome...