>>535558117
>It's not real difficulty unless I say so! No its not hard! It's just "annoying" or "bullshit"
Come on dude
>high difficulty should have every mission end up with zero reinforcements left and the emergency extraction triggered because there's no time left.
WTF are you smoking? Missions that end like that are always the most fun and intense.
how you end up with stupid shit like the hulk with bunker turrets that instakills you the second it sees you (and if it doesn't, it ragdolls you and then instakills you), the bugs having a near guaranteed injury when they hit you through any armor, the shotgun flame devs that randomly one-shot you at a 50 meters range with 75% fire resist and 150 armor, the sentries and DSS targeting your ass on purpose (both with strafing runs and the old orbital bombardment), the old armored striders with unavoidable non-telegraphed instakill rockets and the fucking leviathans.
Yes, enemies that can actually kill you is nice and what makes a difficult mode, difficult. Not sure about sentries intentionally targeting though. And I miss the old rocket striders before they got neutered into a non threat and were given the biggest, slowest, and goofiest telegraph for their attack. What they did to rocket striders was embarrassing. Fire shotgun devs might be the only legitimate point you have but you can still kill them easily without dying if you really try.