>>96255034
>>96255053
1.you can't deploy 2-card combos in brackets 1 & 2
2.you can only deploy 2-card combos on turn 7+ in bracket 3
3.you can't deploy 3-card combos that include the commander in brackets 1 & 2
4.you can only deploy 3-card combos that include the commander on turn 7+ in bracket 3
5.you can't do combos in the first 8 turns of the game in bracket 2
6.you can't do combos in the first 6 turns of the game in bracket 3
*"combos" are defined as infinites/near-infinites, soft/hard locks, and game-enders (you win the game/each opponent loses the game*
7.no extra turn cards in bracket 1
8.only 3 extra turn cards in brackets 2 & 3
9.no chaining extra turns (you can only take 2 consecutive turns before passing to your opponent, i.e. only use 1 extra turn card at a time) in brackets 2 & 3
10.only 3 nonland tutors max in bracket 2
11.only 3 game changers max in bracket 3
12. whatever MLD gavin hates is put into the GC list and whatever's left is fair game
this is a superior version of gavin's vision that's actually actionable w/o restorting to retarded "muh bad actors" bs, with commanders being combo pieces highlighting his lack of foresight and his stance on mld being a glaring example of how spineless he is in just GC'ing the cards he hates