>>536781878
why pick Unity over UE for 3D?
if you turn off Lumen and Nanite and you're making a low poly style 3D game, then performance is not gonna be a problem, and UE5 has Metahuman and Blueprints, while Unity has... C# I guess?
As for Godot, I don't understand why it's used at all. But I'm also a nodev (as of now)
Genuine question btw.