>>96676656
>Why are the stats so buffed?
"collaborative storytelling"
>why do they lie about their rolls?
collaborative storytelling
>why do/will all the PC deaths play out as if they were plotted by the player and/or DM?
collaborative storytelling
>why are there no honest consequences?
collaborative storytelling
>why does every encounter seemed rigged?
collaborative storytelling
>why do even the campaign outcomes seem predetermined?
storytelling/scripting by DM
>why do players after a decade either still not know basic rules or blatantly ignore any downsides of them?
collaborative storytelling
>why does that one guy constantly show every other behavior that would get him kicked from a real game?
Because Critical Role has never been, or ever will be a real game. Of course such control freaks and phonies historically repelled by TTRPG, are trying to destroy/redefine it, instead of simply giving what they do another name.