>>533809007
Other games are generally more simplified, allowing for easy access to the game. Trying to actively learn Yugioh is a chore and general resources are inaccessible.
Like even if you fling someone into Master Duel, they aren't going to be able to learn shit like "Condition: Cost; Effect." because no attempt is made to do so.
Even if you manage to teach the basic shit to someone, it still doesn't help because the game is hyper competitive and so compressed in gameplay that you NEED to know what the opponent's deck does and how to stop it beforehand because you aren't given any opportunity to get to grips with it.
One of the bigger problems I have with Yugioh is the sheer amount of required information that is also primarily in private knowledge.
To bring up Yummy as an example. A new player seeing the opponent play Cupsy Yummy will never know what they can search with it. Is it a chokepoint? Should they shotgun their interaction to try and stop this search? Is it vital?
They can read that the deck includes Link-1s and Level 2 Synchros. Maybe Cupsy is trying to search a Level 1 Tuner? Maybe you should hold off your interaction to try and remove the Tuner they will play since so much of it mentions Synchros.
Then they get suddenly surprised by a mechanic (using Link-1s as Level 1 Tuners) that they could NEVER know. Not a single fucking hint anywhere that Yummy would do that shit.
It's not like the Link-1 treats itself as a Level 1 Tuner, so you can read that and extrapolate what the gimmick is. The Tuner gimmick is completely hidden until its too late.
Same thing happens with Zoodiac, everything you know about mechanics gets flipped on its head and no attempt is made to imply things will be different until you are too late to handle it.
Then new players are just expected to hold vast amounts of archetype-specific knowledge which become defunct within a year when new archetypes with new gimmicks take their place.