>>539213178
Yeah, the RPG-like heo progression tree was expected since the Dota2 started it with the talents and facets, but I think this time Valve have truly gone too far.
How can you expect to balance the hero progression, skill progression, neutral items and random aghs effects at the same time? But at least scrubs are happy cus they get to ruin games with meme shit like McGinnis flying turrets build or Paradox chronosphere build.