Anonymous
8/6/2025, 6:44:33 PM
No.534194956
Which would be better -- making a game purely based on the kinds of games you love (risking market saturation as many other devs might have the same idea about the same games), making a game with a twist to its core gameplay (i.e "[game] but it's a roguelike"), or not making a game at all
Anonymous
8/6/2025, 12:02:20 AM
No.11922302
I want to make a beginner-friendly (like "the Kirby to Dragon Quest's Mario") RPG in the style of somewhere in between 8-bit consoles and 16-bit consoles.
Should I?