>>718362697
Just like the devs, you missed the point.
Oldfags want:
>Less Hunter powercreep
>a fun difficulty curve with at least a couple of walls like pre-3U games, even during LR
Oldfags DON'T want:
>LR+HR are a 20 hour long tutorial, first wall starts with post-game
>Hunters are so powercrept that the only way to balance them is to introduce huge AoEs and 1hit KO's to monsters, game basically becomes parry slop
So no, a scary monster from however many patches after launch unironically doesn't count, for it is not what we wanted in the first place. Nor does it do anything to fix the original game's complaints.