>>717578781
>it's a yuri game made by a person named Yuri
You know that HIS actual name isn't Yuri Stern.
HE chose that name when HE trooned out shortly before the game released in homage to an Israeli politician HE esteemed.
Before that, though:
May 18, 2018:
>As a third-person survival horror experience using low-poly 3D models and 2D sprites to create pixel-perfect visuals, rose-engine‘s Signalis makes aesthetic choices that turn heads and create intrigue. Remote, snow-covered planet? Check. Ruins of an underground labor camp? Check. Cosmic horror? Check. Thanks go out to developer Alex Zwerger for chatting me up and fielding my varied questions, and a suggestion to readers: if you don’t already have the word ‘retrotech’ in your vocabulary, add it.
https://www.indiegraze.com/2018/05/18/interview-signalis-alex-zwerger/
June 11, 2021:
>Rose-engine developers Alexander Zwerger & Barbara Wittmann have been working on Signalis since at least 2014, and the pair still aren't quite ready to set this horror loose quite yet. But when they do, you'll be able to catch it over on Steam.
https://www.pcgamer.com/arctic-horror-signalis-is-oozing-with-retro-anime-chills/
In the meantime, HE also called HIMSELF Alexander Yang.
April 2, 2020
>Illustrators and developers Alex Yang and Barbara Wittmann (working under the Rose-Engine moniker) have been plugging away at Signalis since at least early-2014 - taking the occasional break to release Itch platformers Ascend and Coffin Counselling. While Signalis has still to transmit a final release date, the iso-horror has since snagged a spot on Steam.
https://www.rockpapershotgun.com/stunning-cosmic-horror-signalis-broadcasts-a-new-trailer
Seems like HIS name is as fluid as HIS gender identity.
>Yuri Stern (they/them) and Barbara Wittmann (she/her) are two illustrators and game designers currently residing in Hamburg, Germany. Together, they have been making analogue and digital games since 2014.