>>725192171
>How do you solve this problem of video game storytelling?
it was solved already in Undertale
the game STRONGLY pushes you towards being a good person, it gives you the most gameplay, the most character interactions, nowhere is it even implied the genocide route exists, and going through that route is incredibly tedious, the only reason why you would ever take that route, is malice, or at best, indifference towards the other characters because "i wanna see what happens next"
its one of the best morality systems ive seen in a video game